Tools & Automation – Enhancing CGI Workflows with Intelligent Solutions

Efficiency and automation are key to pushing the boundaries of CGI and visualization. Over the years, I have developed a range of custom tools designed to optimize workflows, streamline complex processes, and provide greater creative control. These tools leverage MaxScript, Python, and procedural logic to enhance efficiency, automate tedious tasks, and introduce intelligent solutions to CGI production.

Each tool is built with a problem-solving approach, addressing real-world challenges faced by 3D artists and designers. Whether it's randomization for natural variations, viewport performance enhancements, or automated object selection, these solutions help remove technical barriers, allowing for a smoother, more creative experience.

Explore the tools below and discover how custom automation can redefine 3D production efficiency.

person in black and white striped long sleeve shirt using black and silver laptop computer
person in black and white striped long sleeve shirt using black and silver laptop computer
3D Max (Maxscript)
C and C++ (Basic)
Renderman

Python Specialization

Machine Learning

Deep Learning and Generative AI

Technical Tools Learned So far...
Pytorch and Tensorflow (Basics)

Node-Based Randomizer – Procedural Variation Made Simple

Creating natural variations in objects, materials, and parameters manually can be time-consuming and inefficient. The Node-Based Randomizer is a powerful MaxScript tool that allows users to introduce procedural randomness into any attribute, whether it's position, rotation, scale, material properties, or animation parameters.

Key Features:

Graphical Node-Based Interface – Easily link parameters and set up custom randomization rules.

Multi-Parameter Support – Works with object transformations, material properties, and animation values.

Controlled Randomization – Set min/max ranges, distribution curves, and influence factors for precise adjustments.

Real-Time Preview – Instantly visualize changes before applying them to the entire scene.

Works Across Large Scenes – Optimized to handle hundreds of objects without performance slowdowns.

This tool is ideal for architectural visualization, environmental design, and large-scale scene setups where procedural variations add realism without manual effort.

Viewport and Render-Time Subdivision Switch – Optimized Performance for Heavy Scenes

High-resolution models often slow down viewport performance, making navigation and scene setup difficult. The Viewport and Render-Time Subdivision Switch solves this by dynamically adjusting geometry detail levels between viewport and final render settings, ensuring an optimal balance between performance and quality.

Automatic Subdivision Level Control – Reduces subdivision in the viewport while keeping high detail for rendering.Toggle Between Low and High-Resolution Models – Instantly switch between high and low-detail assets for better

This tool is essential for architectural visualization, product rendering, and large-scale animation projects, allowing artists to work efficiently while maintaining high-end visual quality.

Pushing the Boundaries of CGI Automation

The tools I have developed are designed to eliminate technical obstacles, enhance creative workflows, and bring automation-driven efficiency to CGI production. Whether it's procedural randomization, viewport performance optimization, or intelligent selection systems, my goal is to empower artists with smart, intuitive, and time-saving solutions.

Explore these tools and discover how they can transform your workflow, enhance productivity, and unlock new creative possibilities in CGI and visualization.